---
id: asset_bwwe5drcpsrg
version: 1
metadata_revision: 1
license_spdx: CC0-1.0
attribution_required: false
verification_status: auto_verified
sha256: f9914e26c54c1cbdb0c6ecfc24dc0f648cff91d9a41c5b2a5d79d69a93f1836e
file_url: https://api.spritefetch.dev/files/asset_bwwe5drcpsrg/v/1/dead-bush.png
json_url: https://api.spritefetch.dev/v1/assets/asset_bwwe5drcpsrg/v/1/
---
# Dead Bush

Dead Bush is a flat structure image at 132x74 px. A flat-colour graveyard platformer image of a bare dead bush.

## License
- License: CC0-1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
- Commercial use: Allowed · Redistribution: Allowed · API mirroring: Allowed: signed off by the project owner (2026-10-19)
- License evidence caveats: Uploader-declared CC0 on the OpenGameArt page; no separate license file. File extracted from a zip attachment listed on the page (safe in-memory extraction, PNG members only).
- Attribution: Not required. Suggested credit: "Dead Bush by pzUH, from OpenGameArt.org (CC0, credit appreciated)"
- Verification: Auto-checked (auto_verified), 2026-10-28
- Assets are provided as is, without warranty. Check each license before you ship.

## Download
- PNG, 132 x 74 px, 5,852 bytes
- SHA-256: f9914e26c54c1cbdb0c6ecfc24dc0f648cff91d9a41c5b2a5d79d69a93f1836e

```bash
curl -L -o dead-bush.png "https://api.spritefetch.dev/files/asset_bwwe5drcpsrg/v/1/dead-bush.png"
echo "f9914e26c54c1cbdb0c6ecfc24dc0f648cff91d9a41c5b2a5d79d69a93f1836e  dead-bush.png" | sha256sum -c
```

## Slicing
Single image: no slicing needed. Use the whole file, 132x74 px, as one sprite.

## Provenance
Source: https://opengameart.org/content/free-graveyard-platformer-tileset · Author: pzUH · Retrieved 2026-10-27
License snapshot: https://api.spritefetch.dev/files/asset_bwwe5drcpsrg/v/1/license.txt (SHA-256 a972b6d7…21df25b3)
Source terms: https://opengameart.org/content/faq · snapshot https://api.spritefetch.dev/files/asset_bwwe5drcpsrg/v/1/source-terms.txt

## Versions
v1 (this one). Versioned URLs never change. Pin a version and the file stays the same.
