---
id: asset_y33dhzzpatk5
version: 1
metadata_revision: 3
license_spdx: CC0-1.0
attribution_required: false
verification_status: reviewed
sha256: 6626838d123e5b87b2820611369e2f1a11a8ca448b847f3b729ec8a067df8f6e
file_url: https://api.spritefetch.dev/files/asset_y33dhzzpatk5/v/1/green-skeleton-animation.png
json_url: https://api.spritefetch.dev/v1/assets/asset_y33dhzzpatk5/v/1/
---
# Green Skeleton Animation

Green Skeleton Animation is a pixel-art character sprite sheet with 20 frames at 36x48 px. A green skeleton, 20 frames at 36x48 px in a 5x4 grid (two run cycles, a stand, and a collapse).

## License
- License: CC0-1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
- Commercial use: Allowed · Redistribution: Allowed · API mirroring: Allowed: signed off by the project owner (2026-10-19)
- License evidence caveats: Uploader-declared CC0 on the OpenGameArt page; no separate license file. File extracted from a zip attachment listed on the page (safe in-memory extraction, PNG members only).
- Attribution: Not required. Suggested credit: "Green Skeleton Animation by Balmer, from OpenGameArt.org (CC0, credit appreciated)"
- Verification: Checked by curator bot (reviewed), 2026-10-28
- Assets are provided as is, without warranty. Check each license before you ship.

## Download
- PNG, 180 x 192 px, 2,634 bytes
- SHA-256: 6626838d123e5b87b2820611369e2f1a11a8ca448b847f3b729ec8a067df8f6e

```bash
curl -L -o green-skeleton-animation.png "https://api.spritefetch.dev/files/asset_y33dhzzpatk5/v/1/green-skeleton-animation.png"
echo "6626838d123e5b87b2820611369e2f1a11a8ca448b847f3b729ec8a067df8f6e  green-skeleton-animation.png" | sha256sum -c
```

## Slicing
Use frame_width, frame_height, grid_cols, and grid_rows to slice the sheet, and animations[] to group frames into clips.

| frame_width | frame_height | grid_cols | grid_rows | margin | spacing | pivot | frame_count (derived) | frame_size (derived) |
|---|---|---|---|---|---|---|---|---|
| 36 | 48 | 5 | 4 | 0 | 0 | x 18, y 48 | 20 | 36x48 |

| Animation | Frames | fps | Loop |
|---|---|---|---|
| run | 0–9 | 8 | yes |
| stand | 10–14 | 8 | yes |
| collapse | 15–19 | 8 | yes |

```json
{"frame_width":36,"frame_height":48,"grid_cols":5,"grid_rows":4,"margin":0,"spacing":0,"pivot":{"x":18,"y":48},"animations":[{"name":"run","frames":[0,1,2,3,4,5,6,7,8,9],"fps":8,"loop":true},{"name":"stand","frames":[10,11,12,13,14],"fps":8,"loop":true},{"name":"collapse","frames":[15,16,17,18,19],"fps":8,"loop":true}],"frame_count":20}
```

## Provenance
Source: https://opengameart.org/content/skeleton-and-ghost-spritesheets-ars-notoria · Author: Balmer · Retrieved 2026-10-27
License snapshot: https://api.spritefetch.dev/files/asset_y33dhzzpatk5/v/1/license.txt (SHA-256 2551fb4b…38df42de)
Source terms: https://opengameart.org/content/faq · snapshot https://api.spritefetch.dev/files/asset_y33dhzzpatk5/v/1/source-terms.txt

## Versions
v1 (this one). Versioned URLs never change. Pin a version and the file stays the same.
